Hall of Storm Giants | Adventures in the Forgotten Realms

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Hall of Storm Giants
Hall of Storm Giants
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Illustrated by Johannes Voss
NOT LEGAL Standard
LEGAL Pioneer
LEGAL Modern
LEGAL Legacy
LEGAL Vintage
NOT LEGAL Brawl
LEGAL Historic
NOT LEGAL Pauper
NOT LEGAL Penny
LEGAL Commander