
Hall of Storm Giants |
Land |
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
Illustrated by Johannes Voss |
NOT LEGAL Standard
LEGAL Pioneer LEGAL Modern LEGAL Legacy LEGAL Vintage
NOT LEGAL Brawl
LEGAL Historic NOT LEGAL Pauper NOT LEGAL Penny LEGAL Commander |